Gogs and Gameplay Update!
War Of Randoms » Devlog
It has been a while, but I have being doing my best to expand the mechanics I started with, and allow much more player control as well as challenge.
In this Gogs and Gameplay update, the following features have been added:
- Player Units
- Units can now level up and increase their stats
- Ranged units will automatically follow behind stronger melee units
- Enemy Units
- Enemy units can also level up, increasing their stats
- Faster enemy units will surpass the slower ones
- New Units
- Impling, smaller, faster Imp, with less overall stats
- Gog, ranged unit that launches fireballs
- Bigger Map
- Divided into human and demon landscape
- Mid point of map border
- Camera Control
- Right click to pan
- Mouse wheel to zoom
- Manual Unit Control
- Allows Units to stop or retreat to prevent death
- Retreating units move slower, but are guarded by marching units
- Units can be healed at the castle, costing one gold per health point missing
- Retreating units will automatically return to battle after healing
- Combat
- Attacks can now miss
- Missed ranged projectiles can miss and hit next target
- Ranged projectiles can be blocked by swordsman's shield
- Demons now drop puddles of lava on death, that have a chance to deal damage
And many more! At this point it's been so long since the last build, there's probably more hidden features, but I hope people can play and find out~!
Files
WarOfRandomsGUpdate.zip
Mar 02, 2023
Get War Of Randoms
War Of Randoms
Start of an "Age of War" style game where two factions on each side battle each other with units
Status | In development |
Author | SuperBasicAndGeneric |
Genre | Strategy |
Tags | 2D, Roguelike, Singleplayer, Unity |
More posts
- Balance and Bugs Update!May 11, 2023
- Day 0 Concept ReleaseJul 07, 2022
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