Gogs and Gameplay Update!


It has been a while, but I have being doing my best to expand the mechanics I started with, and allow much more player control as well as challenge.
In this Gogs and Gameplay update, the following features have been added:

  • Player Units


    • Units can now level up and increase their stats
    • Ranged units will automatically follow behind stronger melee units 
  • Enemy Units
    • Enemy units can also level up, increasing their stats
    • Faster enemy units will surpass the slower ones
    • New Units


      • Impling, smaller, faster Imp, with less overall stats
      • Gog, ranged unit that launches fireballs
  • Bigger Map
    • Divided into human and demon landscape
    • Mid point of map border
  • Camera Control
    • Right click to pan
    • Mouse wheel to zoom
  • Manual Unit Control
    • Allows Units to stop or retreat to prevent death
    • Retreating units move slower, but are guarded by marching units
    • Units can be healed at the castle, costing one gold per health point missing
    • Retreating units will automatically return to battle after healing 
  • Combat
    • Attacks can now miss
    • Missed ranged projectiles can miss and hit next target
    • Ranged projectiles can be blocked by swordsman's shield
    • Demons now drop puddles of lava on death, that have a chance to deal damage

And many more! At this point it's been so long since the last build, there's probably more hidden features, but I hope people can play and find out~!

Previous Build

Current build
All new features!

Files

WarOfRandomsGUpdate.zip
Mar 02, 2023

Get War Of Randoms

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