Balance and Bugs Update!


Thanks to the feedback received, there were some adjustments made to the balancing of combat and unit purchasing, however there are also more automatic combat options and ability to keep units last longer, even if you have less than the enemy. There are now two community topics for Bug Reporting and General Feedback, after playing this new update, please feel free to put any thoughts or criticisms, as well as help catch any bugs that may have been missed. Additions include:

  • The enemy side will proceed in combat together
  • Enemies on low health or level up, may have a chance to run away from battle to recover
  • Player units with certain attributes will automatically flee combat when low on health to recover
  • Healing units at base has changed from costing gold to costing Research Points
  • The Enemy side will sacrifice weaker units to return resources
  • Ranged weapons now specifically target and are aimed at units
  • Friendly units on low health will appear red
  • Healing Text value is shown

Balance Changes:

  • Increased Enemy unity max from 10 to 15
  • Health for both sides are lowered from 250 to 100
  • Starting gold has changed from 60 to 100
  • Pikemen cost has changed from 10 gold to 25
  • Archer cost has changed from 20 gold to 35
  • Swordsmen cost has changed from 30 gold to 45

Bug Fixes

  • Adjusted collisions to prevent combat from not activating
  • Updates hover status for the currently following player unit to update only it's status
  • Prevented too high levels from not being able to take damage 
  • Enemy units damage is now calculated with their attack value
  • Player Units with certain titles will automatically flee from combat when low on health
  • Prevents any units from spawning with 0 stats being unable to or attack

Files

W0RMayFixes.zip 26 MB
May 11, 2023

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